They Lurk: Chapter 6

Characters

 * Richard
 * Molly
 * Capone
 * You
 * The Stompers
 * The Smiler
 * The Capturer

Story
This chapter starts just how the last one ended, in the underground tunnel. Continue through the tunnel and use the flashlight to see. You’ll find yourself in a huge cave with a gap in the middle. A bridge connects the two sides. Go across it. To the left is a small room with an eight-digit code, aside from the first number. You should already have the third and final two numbers. This should give you the second, fourth, fifth, and sixth numbers. Write them down as you may need them in the final chapter. Straight across from the bridge, where you came from, is a minecart that leads deeper into the caves. Go down and stop at the junction. Text will pop up and a mysterious voice will begin talking to you. They will explain how you need to help each other escape and that if they revealed themselves to you, you’d never trust them. They will mention audio for you to listen to to get to them. After a moment, a music box will start. The tunnels are very windy so it will be tricky. At points, it will sound like you’re getting farther away before you get closer again. Just take your time as there is no threat in this area. The voice will mention figures in the tunnels and not look at them but that only matters in the next bit. There are three GPS radios. Once you find the third one, you’re onto the next section.

You’ll find yourself in a concrete maze. There is a threat in this area but it’s fairly easy to avoid. Capone can now teleport around you and if you glance at him, you will hallucinate. If you stare at him for too long, he will kill you. After a moment of being in there, you will start to hear beeping. Go towards it to make your way to the next area. Hugging the right side of the maze is the easiest path. Once you’ve made it to the beeping, you’ll go into a room with pipes along the top of the room and a keypad.

You’ll get covered in some sort of scent, the voice explains. The monsters will now know where you are at all times, so you can’t sneak around like you could in the past. In this maze, there’s three of the same monster. The Stompers are large but slow monsters. Their attacks are very slow and easy to dodge. If you get them close to one wall, you can quickly slip past them. Hug the left side of the maze more as that will be the easiest path.

Once you’ve made it to the end, you will see The Smiler waiting in an elevator for you. He will tell you to hurry up and to get in. Once it shuts, you’re safe. He will explain things to you before the screen goes black

When the screen comes back, you’re now playing as Molly. After a moment of waiting, Richard will talk over the mic to you. He will ask for the light to be turned on. Do so. He will ask again, turn it on again if you turned it off. He will then say he’s on his way up. It will fall quiet before the door opens and Richard is standing there. He will suddenly turn into The Capturer and scream. The screen will go black and the chapter will end.