They Lurk: Chapter 4

Characters

 * You
 * Grim
 * Capturer
 * The Smiling Man
 * Gateman
 * The Stranger
 * The Smiler
 * Corrupted Grim
 * Capone
 * Terence
 * Richard
 * James

Story
The chapter starts with you standing by the radio. Your brother talks with you over it, saying he found a helicopter. He says he’ll come to get you before the line ends. After a moment, Grim can be seen standing outside the door if you look out the front window. He will say for you to open the door. Do so. Opening the door will cause The Capturer to attack you. The screen will go black.

You wake up in a room in the Backrooms again. Go behind the bookshelf directly to your right and click the button. Go down the rest of the hallway and go through the door on your right. You’ll then come to a door. Open it and go through. Do the same with the next door. You’ll then enter a room with three doors. The one closest doesn’t lead to anything important, go ahead and ignore it. The two in the far back lead to the same place, so either would work to go through. Go through one and go down the hallway. You’ll see a doorway to your left. Going through the doorway, you will be greeted by The Smiling Man quickly going into the dark of the room you need to go into. Despite everything you may have learned from horror games, you need to go into the room with the monster. Step through the doorway and click the button to your right. Going deeper into the room and into the dark will cause The Smiling Man to kill you.

Go back out the room and into the hall. Across is a now open doorway. Go down it into the room. There will be a locker on the ground and one still standing in the room. Go to the standing one and open it. Step into it and click on the back then walk into it to knock it down. You’ll be greeted by dark hallways. Go straight and to the right and follow the hallway. You’ll find a window leading to another room. In that room is a screen with an eight-digit code. Only the third number is shown. Write it down as you may need it for the seventh chapter. Once you’ve written it down, continue on.

You’ll reach a doorway with a screen above it that reads “Teleporter 205”. Go through the doorway and flip the lever. The door behind you will shut and the one in front will open to a small set of looping hallways. Go straight and into the room on your right. There will be a screen that tells you the status of the teleporter. Right of the screen is the teleporter itself, which is useless in the state that it is in. Left of the screen is a control panel. There are two levers and a button. Flick the first lever. After flipping it, you will hear the doors you came through close and open after text flashes on your screen. You will then hear stomping. The Gateman will now be chasing you the whole time the teleporter is charging up. What you have to do is loop him around the hallways while staying out of his line of sight, as he gets faster as long as he can see you. Listen to his footsteps on where he is in relation to you. Once you hear a beep, make your way back to the teleporter and flick the second lever. Only do this when The Gateman isn’t close by as he might kill you and you’ll have to restart this section. Loop him around again until you hear a second beep. Go back again and click the button. If he’s far enough away, hop in the teleporter and wait for it to shut. Otherwise, loop him again to give it the chance to fully charge up and then hop in. When the door shuts, your screen will flash white.

The screen will then fade to black before you find yourself in a grassy pathway. You’re now playing as James. You’ll get a prompt to turn on your flashlight. Click that on before continuing as it’s very dark and hard to see. After a bit of walking, or running, you will hear a quick screech as your screen gets fuzzy. Don’t pause or try to look around, just sprint down the path. The Stranger is behind you and chasing you. Run until you reach the cabin. Quickly get inside. you dont have to close the door, he's not short enough to fit through. then, you’ll hear a heartbeat before it all goes quiet for a moment. The door will suddenly open and you’ll get jumpscared by The Smiler.

It will flash white before you’re back as yourself in the backrooms. The teleport was a success, you got away from The Gateman safely. Go through the door in front of you. Go across the plank, if you fall off, just go through the door on your left and up the stairs, and past all the bookshelves until you see a window ahead of you and a doorway to your right. Go through the doorway and go down the hall. You’ll be in a small room with a radio to your right. Click on the radio. A voice will talk about how they are trapped and saw someone input a code. They’ll mention the third digit, which is the same as the one you saw before. They’ll also mention the last two numbers. Write those two down as well. Go back the way you came from and go to the window.

On the other side, you can see a doorway. That’s where you need to go. Facing the window, go right, then left, left, another left, and follow the hallway past the window and into the room. You’ll see Grim standing at the end of the room. Walk towards him. He will turn to look at you, albeit looking different, and the screen will go black.

When it comes back, you’ll be in a room with a board, screwdriver, and a vent behind you. Put the board on the door to buy yourself time. Grab the screwdriver and climb up to the vent and begin to unscrew the screws. You’ll see text of Grim screaming for help, but you can’t do anything about it. Before the vent is off, you’ll probably hear stomping and banging on the door. Hurry and climb in the vent once it’s open. Waiting around near the opening of the vent, not too close as he will see you and kill you, you will see Capone walk into the room as he was the one who attacked Grim. Continue through the vent and into the next room. Open the door and go out. Go down the hall, ignoring the locked door on the left. You’ll hit an invisible barrier and the screen will fade to black.

When it comes back again, you’ll be back at the house from the first game as the mother, although the house has now been ruined and many of the doors are broken off their hinges. The phone will ring. Answer it. Richard will be on the other end and explains things vaguely to Molly. He explains how you need to get down to the teleporter in the basement and to be careful as monsters are around. Once the call ends, you will hear the teleporter whirr. Use that to hide somewhere, preferably the first floor so it’s easier to get into the basement. Hiding in the parent’s room right by the basement door is the best spot, but the kitchen can sometimes work too. You will hear stomping as Terrance comes up the stairs and through the basement door. Wait out of sight until Terrance goes upstairs to the kid’s rooms then quickly run into the basement. Once you get down there, click the red button and run into the teleporter. There, the chapter will end.

Story: https://www.youtube.com/watch?v=fkS3boEBbpI