Storyline

This is the storyline of the singleplayer horror Roblox game It Lurks.

Chapter 1: Exploration
The player will wake up inside their bedroom. They can talk with two people: Grim, their brother, who will say "Get out of my room please." when you talk with him. The story continues as the player speaks with their father which can be located downstairs. The father will go outside to buy some groceries and will instruct the player to go to bed before 10 o'clock.

When the clock hits 10, music will play and the player will say " I should go to bed." The player goes to sleep.

When the player wakes up, a to noise will be heard from the basement. The player wonders "What's that noise?" And investigates. Grim has disappeared from his bedroom. A key to the basement will be found on the floor of the bedroom of Mom & Dad's room. This key is used to open the door to the basement. When unlocking the door, a gasp from possibly a monster can be briefly heard for approximately a second. The player enters the basement and the screen displays the title of the chapter on the screen.

In the basement, three things can be inspected: A machine, a mannequin and a secret switch that the player can interact with. After interacting, the secret switch will reveal a very long hallway, and at the end of the hallway, a door. As the player approaches the door, it slams shut and from the direction that the player has come from will appear a tall black monster. It is confirmed in the "Extra" part of the game that this monster is named Gregory. The monster touches the player and the screen goes black.

After a brief moment the player will wake up in their bedroom, realizing what has happened was a nightmare. As the player leaves the room, the slam of a door can be heard. It is unknown what the door slam means and who made it, but most players missed this detail. The clock hits 12:00 as the players realize he is home alone: Grim has not returned to his bedroom. The player then goes back to bed.

When the player wakes up, foot prints can be seen in the living room from the main entrance of the house to the basement. These foot prints may have a relationship with the door slam that was heard earlier, but interestingly those foot prints was not there the last time the player was awake (when it was 12), though this detail is not confirmed. Soon an alarm will display on the television, warning the player to "Secure all entrances, do not interact with anyone outside, if a humanoid figure appears, a noise can be heard or some objects begin to move on their own, do not investigate, turn off all lights, cover windows and stay silent at all times." The TV screen will go black and a sound of glass shattering can be heard.

The voice of the player's father will be heard, pleading the player to open the door because he lost his keys while running from something chasing him. If you open the door here, a monster (Assumably The Smiling Man) attacks you and you dies. After a while, The Smiling Man can be seen creeping away. The player will than turn off all lights, cover windows with cardboard, and will go to bed. Chapter 1 ends and Chapter 2 starts.

Chapter 2: The Thing
At the start of the chapter, the title of the chapter will be displayed on the screen. Strange whistling sounds can be heard.

The player wakes up in a long hallway with two corners. Two doors can be seen before the end of the hallway: One is locked, and the other leads to a high ground with a glass isolator that isolates the higher ground with the lower ground. The lower ground has a corridor on the left side, The Smiling Man is standing in front of it. If you turn on a light switch, The Smiling Man lurks in the dark corridor but still can be seen by the player. It is confirmed in the sequel, They Lurk, that The Smiling Man always stays away from light.

At the end of the hallway there is a door, and behind the door, a junction. Writing can be seen on the wall, one is very scribbly and the other is tidy. The content of the writing is: "I KNOW THEY HAVE SEEN THE BASEMENT. Yes, we already got the first guy, now we just need to get the other." The player wonders "Could they be looking for me?" The left door is blocked. The right door leads to a mini maze. After taking a few turns, a monster will briefly appear and disappear.

The exit of the maze leads to a huge hallway, approximately 10 times a player in height and 20 times in width. This is where the monster, The Stranger, makes his first and only appearance in the whole game (Save for Chapter 6 in extras). A wall breaks and The Stranger busts out and chases the player. After the player reaches the end of the hallway, the monster falls into a deep hole. As the player continues, the entrance is blocked off.

After a number of time, the player finds a button, and presses it. The button activates an alarm. The player shouts "I NEED TO HIDE." and hides in the locker. The lights go out. Note that opening the locker door during the blackout will cause death. After the lights flicker on again, a door which wasn't there before with a sign that says "EXIT" appears. The player enters it and a loud noise plays.

The player is teleported back to the house. The footprints, the window covers and everything that was there before is now gone. The player says "I guess it was all a bad dream." And goes to bed. Chapter 2 ends and Chapter 3 starts.

Chapter 3: Strangers In The Night
The player spawns in a watchtower. There are a monitor with multiple functions: 3 cameras, a light which shows the watchtower's location and a microphone. The player interacts with the microphone, and the monster asks the player if they want to play a game, instructing the player to show where they are and asking them if they are alone out there.

The monster walks up the stairs of the watchtower and knocks on the door. The player wakes up, and realizes that the knocking is in reality. Hide in the closet and wait there until you hear the sound of a door closing after the monster known as "Decal Monster" breaks in and smashes glass.

Go downstairs, there is a disc. Insert it into the DVD player.

In the recording, Grim explores a strange series of empty rooms and corridors. He finds Father, and Father asks Grim to find a control room and let him out. However, the decal monster starts knocking on the door of Father's room, and Father says "Tell your mother and {player name} that I love them, I love you as well." The decal monster opens the door.

Grim continues down the hallway when the monster disguised as Father instructs the player to go to the left door when at a junction. The correct direction is the right door, it leads to an elevator which leads to a cabin. terribleblox confirmed that this cabin is from a game he made a long time ago named "The New House".

Grim finds a note saying "I am still alive" in poor handwriting with a large smile drawn in the corner Then a monster named The Smiler breaks in the cabin and jumpscares Grim (Reference from Slender: The Arrival). The Smiler is also a part of The New House and he was shot there (explaining the blood on the floor and the note). The recording ends, and the player has some time before a loud noise of glass breaking plays and Chapter 4 starts.

Chapter 4: Into The Abyss
The player spawns in a electricity like room in a maze. If they turn around there will be a flashlight, the player can press F to turn it on and off. Whenever the player exits the room, they will see a big room with a doorway leading into the abyss maze. Once the player is in the middle of the maze, the player will wonder, "I have to hide in two minutes." The timer doesn't start till the player has activated 2 or 1 generators. There are 6 generators in total. Once the timer has started, there will be footsteps from a monster named "Terence". This monster is very similar to "Gregory" but is smaller and with red eyes. If the player finds a locker and hides in it when the timer is up, nothing will happen. When the time is up, it changes to DIE. If a player hides in a locker, the timer will be reset. If the player isn't in the locker, then "Terrence" will send a monster to make a decal-like jumpscare. If the player gets all the generators, they will have to go to the elevator-like room. There is a control panel with some controls: A red button, and a green button. The rest of the stuff on the control panel cant be used. The player has to charge the generator by pressing the blue button. It's risky to wait by the elevator, but its worth it. Once its done charging, the player has to press the green button. The elevator will start going up in 4 seconds. If the player gets on the elevator, the timer will show "NO" and the elevator goes up and when it reaches the top, the screen goes black. They will then spawn at the "top" of the faculty-like building in the mountain. Once they have got to the end, it will show them in a pathway on a canyon. If the player makes it half way through the pathway, it goes black and the player wakes up and Chapter 5 starts.

Chapter 5: Finale
The player wakes up in their house. The phone downstairs rings, and Father and Richard are on the other line. They instruct the player to enter the basement and activate the teleporter via two buttons. One to charge various things up, and another to activate the teleporter itself. Capone, a monster, enters the basement and chases the player around. When the player enters the teleporter and closes its door, Capone opens it back up and jumpscares the player.

The player wakes up on a beach, having been teleported successfully, and collapses, possibly due to injury from Capone's attack.

The player wakes up in a cabin with Richard, who is preparing food. Richard says that Father and Grim are indeed alive, and are out collecting food.

The game ends.